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Post by theendgame on Oct 25, 2015 0:46:32 GMT
This isn't my screenshot, noname42 took it. Anyway, look at my position. The guy above me had two less assists, did about 2 thirds of the damage I did, and had one more death. Yet he has ahigher place because he has a single extra kill. nonamedid 3kless damage, and died 5 more times. And he is still higher because he has one more kill. There is no point doing anything except killstealing. Is this how FJ wants the scoring to be?
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Post by NGnius on Oct 25, 2015 2:33:55 GMT
I've noticed what I believe to be hidden stats to the scoring system, like for example crystals destroyed actually mattering (at least I have the impression in my mind that this is the case, not sure exactly how I found proof of it)
Having a ranking system that leans heavily on kills is very bad, and the problem is even worse now that your league is changed by the standing on that screen.
Any suggestions on how to make it better (other than making it more heavily influenced by damage/heal instead of kills)? I can also post something like this on the UN group, but I would like to have some hard proof, and also make sure that I'm not just being some redundant fool (FreeJam may already be considering tweaks to the scoring system after the League update)
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Post by rollercoaster123 on Oct 25, 2015 13:00:28 GMT
Yes, they based the score on kill in BA, which should really not happen, although i've heard that a bit of everything gets you high ranking, also using meds to rank you up until you get rid of em noobs is pretty good, since at B-0 there are going to be a lot of noobs, i didn't mean you, or anyone else, just that there are serious leavers, or just bad players there, including 10hr gameplay people.
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Post by NGnius on Oct 25, 2015 14:42:20 GMT
Seeing a tweet from Mark, I believe that they are looking into fixing the ranking and scoring system (especially the medic part), so I will not post it on the UN group forums. I think this is one to support on the Robocraft forums.
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Minoriko
Elitist
Tryin' to focus on stuff other than work....now fight me~
Posts: 45
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Post by Minoriko on Oct 27, 2015 18:48:26 GMT
The medic change was meh, it's just that they went a bit overboard(All you have to do is look at the %'s of change, it's ridiculous). As for the scoring system between kills and objectives, kills are worth more sadly. You also aren't rewarded on major objective team play. In instance, I had a match were I played stealth and went for base hits along side tower hits. I was able to end the match due to base harassment and I was only rewarded with a total of 600pts(A screenshot would be super helpful...but for now just use imagination X.X). As for my teammates, all it took for them to get ahead of me was a couple kills and some damage.(Btw, I solo'd the enemy base, went for connector points)
So I personally believe league is super unstable due to the terrible balance of scoring in Battle Arena.
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